@startuml
sprite $meh_rolling_eyes [48x48/16] {
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!define FA5_MEH_ROLLING_EYES(_alias) ENTITY(rectangle,black,meh_rolling_eyes,_alias,FA5 MEH_ROLLING_EYES)
!define FA5_MEH_ROLLING_EYES(_alias, _label) ENTITY(rectangle,black,meh_rolling_eyes,_label, _alias,FA5 MEH_ROLLING_EYES)
!define FA5_MEH_ROLLING_EYES(_alias, _label, _shape) ENTITY(_shape,black,meh_rolling_eyes,_label, _alias,FA5 MEH_ROLLING_EYES)
!define FA5_MEH_ROLLING_EYES(_alias, _label, _shape, _color) ENTITY(_shape,_color,meh_rolling_eyes,_label, _alias,FA5 MEH_ROLLING_EYES)
skinparam folderBackgroundColor<<FA5 MEH_ROLLING_EYES>> White
@enduml